Monday, October 19, 2015

Section Studio Test Compilation


SectionStudioTestCompilation from Jacqueline "Yurika" Nishi-Imai on Vimeo.


Spent the last three full days working on an animation test for Section Studio.  And texted encouragements back and forth with a friend, who was also taking the test.  

Didn’t get the job, so we’ll just say it’s good practice. (I’ve never studied running animation so intensely in my life until that last weekend)  Well… got to keep going!

Got some feedbacks too. I’ll be copying and pasting them below so I wouldn’t have to hunt through my email to find it again.  (and maybe you guys will find it useful too, and learn what mistakes not to make)

“Lets start with the run. First thing that popped at me is that this run doesn't make the sword feel heavy at all. Things that could help is to slow his run, hunch him over so more of the weight is on his back, Have a hand on the sword while running to balance the weight, etc. Look at the looping of the right foot. There is a wobble that shouldn't be there. In general the feet I would like to see a bit more extension before the plant and have a more solid push off. While he is running with the sword at his side there should be a visible weight shift to reflect the weight of the sword. 


For the overhead strike I like the idle pose though I would have liked to have him stand a smidge straighter to imply more proficiency with the sword.. Overall I do see the weight or snappiness I was hoping to see but the posing is not quite there. I would have liked to see more body put into lifting the sword for example. Also the front foot I would have  liked to see fully extend as the body comes up, struggling to pull the weight over. Then as the weight of the sword passes over this pivot or fulcrum, then we see the sword come crashing down. Overall too much arm and not enough body.”