Monday, October 19, 2015

Section Studio Test Compilation


SectionStudioTestCompilation from Jacqueline "Yurika" Nishi-Imai on Vimeo.


Spent the last three full days working on an animation test for Section Studio.  And texted encouragements back and forth with a friend, who was also taking the test.  

Didn’t get the job, so we’ll just say it’s good practice. (I’ve never studied running animation so intensely in my life until that last weekend)  Well… got to keep going!

Got some feedbacks too. I’ll be copying and pasting them below so I wouldn’t have to hunt through my email to find it again.  (and maybe you guys will find it useful too, and learn what mistakes not to make)

“Lets start with the run. First thing that popped at me is that this run doesn't make the sword feel heavy at all. Things that could help is to slow his run, hunch him over so more of the weight is on his back, Have a hand on the sword while running to balance the weight, etc. Look at the looping of the right foot. There is a wobble that shouldn't be there. In general the feet I would like to see a bit more extension before the plant and have a more solid push off. While he is running with the sword at his side there should be a visible weight shift to reflect the weight of the sword. 


For the overhead strike I like the idle pose though I would have liked to have him stand a smidge straighter to imply more proficiency with the sword.. Overall I do see the weight or snappiness I was hoping to see but the posing is not quite there. I would have liked to see more body put into lifting the sword for example. Also the front foot I would have  liked to see fully extend as the body comes up, struggling to pull the weight over. Then as the weight of the sword passes over this pivot or fulcrum, then we see the sword come crashing down. Overall too much arm and not enough body.”

Monday, September 28, 2015

WIP - Lightsaber Girl Animation

The most recent version of the lightsaber girl animation.


Unfortunately, this version was not preferred, because it didn't have much personality as the blindfold/trainingball version.


Which is this one...




So I guess I'll be getting back to working on that previous version...

Tuesday, May 19, 2015

Random Maya Animation Situations

Just got a reply from Jason Shum about these random maya animation situations.
I found it really helpful, so I also felt it was worthy of posting.

COG vs hip controls
This is just my preference but I use COG for major rotation and translations. I just use hip for minor adjustments. So if it was a front flip, I would rotate and translate the COG front flipping but only use the hip for adjusting if the left leg is way out in front for example.

 IKspine vs FK spine
I always use FK spine first. Main reason is because FK spine gives me nicer interpolation between keyframes. Like that example I showed about FK vs IK arm and how they interpolate between poses, the FK arm would always give me a nice arc. Same goes with the spine, if I use IK spine it's easier for my character to go off model more which I don't want. 

Root CTRLs (Master Control/Placement Control)

I never move them either. Because your feet are children of this control so if you animate it then your feet will always slide around and it'll be a major pain to try to lock those feet down. The only time I'll animate them is if I am in previs and moving the character around like a chess piece for planning purposes.

Saturday, April 25, 2015

Girl Morpheus and Lightsaber Animation - WIP03





This is what I showed for ET30 last Monday. I was pleasantly surprised to hear the class laugh and compliment IncrediGirl's (that's what I nicknamed her) fall.
Still brainstorming on how to end this... this current ending is a bit dull.
Got a lot of great possible endings/suggestions from classmates, but most of them involved Star Wars models and rigs that I do not have access to (nor have the huge sum of money to buy)
So I'll just put this on hold and concentrate on another project.
I'm still quite open to opinions and suggestions. If anyone has any ideas or suggestions please feel free to share! I'd love to hear them :)
Morpheus Rig from Josh Burton (joshburton.com/projects/mo...)
Lightsaber from petrucciphan (creativecrash.com/maya/dow...)

11SecClub March2015- WIP03





11SecClub for March is over. Now I'm just polishing for the demo reel.
This is what I showed for ET30 last Monday. Got a lot of great critiques and responses from Professor Fria and classmates.
My favorite suggestion was to have Mery use her chameleon tongue to snatch the phone away from Malcolm. HAha! Thanks guys!
Mery Rig from Jose Alvarex and Antonio Lora (meryproject.com/)
Malcolm Rig from AnimSchool (animschool.com/DownloadOffer.aspx)
deskchair by hadwa (hadwa.turbosquid.com/3d-Models/3ds/max/xsi/c4d/obj)


Friday, April 3, 2015

11SecClub March 2015 - WIP02 (Unpolished)





What I submitted for March 2015 11SecondClub
Everything is still blocked and unpolished, but I thought I'd submit it anyways to see what happens.
Since a good amount of late, late, late nights has been spent on this animation, I plan to continue improving and polishing this dialogue sequence to hopefully be able to put in my demo reel in the future.
Competition for 11SecClub (11secondclub.com/)
Mery Rig from Jose Alvarex and Antonio Lora (meryproject.com/)
Malcolm Rig from AnimSchool (animschool.com/DownloadOffer.aspx)
deskchair by hadwa (hadwa.turbosquid.com/3d-Models/3ds/max/xsi/c4d/obj)


Wednesday, March 25, 2015

11SecClub March 2015 - WIP01





My second attempt at 11 Sec Club.
When this was critiqued in class on Monday, my professor
suggested that Mery not be pushed off screen; because it’s missing the
potential of seeing Mery’s perspection/reaction. So if Mery were to leave
offscreen, it should be on her own account, not Malcolm; give her the power,
not him.

I personally really like the gag at the end; but there’s
something about what my professor said that makes me feel like I do need to
change the ending… I guess this is good practice not to get too attached to
your work. Hopefully, I’ll make efficient animation choices and be able to
submit by the deadline. One week left…. *shivers* wish me luck

Competition for 11SecClub (http://www.11secondclub.com/)
Mery Rig from Jose Alvarex and Antonio Lora (http://www.meryproject.com/)
Malcolm Rig from AnimSchool (https://www.animschool.com/DownloadOffer.aspx)




Girl Morpheus and Lightsaber Animation - WIP02





Version 2 of Girl Morpheus and Lightsaber Animation for my
SMC ET30 class
- added
some buildings in the bg to get a better sense of perspective
-
slowed down the camera movement at the beginning

- put a bit more pause time after each lightsaber swing and pose
- LOTS
of tweaking in body mechanics (especially in the feet)
- a
ruff 2D animation of how to end this clip



Morpheus Rig from Josh Burton (
http://www.joshburton.com/projects/mo...)

Lightsaber from petrucciphan (
http://www.creativecrash.com/maya/dow...)




Tuesday, March 10, 2015

Girl Morpheus and Lightsaber Animation - WIP01




Just a work in progress for my demo reel.
Lots of refenence and lots of scrapping just to get this 2 sec animation. I wonder how the pros do it.
ET30 is making this semester is intense...

Morpheus Rig from Josh Burton (http://www.joshburton.com/projects/morpheus.asp)
Lightsaber from petrucciphan (http://www.creativecrash.com/maya/downloads/character-rigs/c/lightsaber-rig)


Thursday, February 26, 2015

spiderbot - walk cycle practice





Just trying to get the hang of 4 legged rigs.
Hope it'll also help someone who's also learning how to animate 4-legged machines for the first time :)

Wednesday, February 25, 2015

Morpheus sings Bad Romance



Animation I did just for fun.
It was noticed in my Character Animation class that I animate men with a lot of femininity. So I thought I'd just take it all the way and animate a fruity Morpheus singing his heart and soul out. 

song property of Lady Gaga
sung by On the Rocks (https://www.youtube.com/watch?v=cTFh8...)
Morpheus Rig by Josh Burton (http://www.joshburton.com/projects/mo...)


Maya Glitches

So sometimes, I get these error messages in maya's script editor from time to time.
They're not the biggest problems in the world. Ways to work around it, but it can get incredibly annoying from time to time. I sent out a mass email to my ET24C class and professor, and got some answers.

Thought I'd post these just to share knowledge and hopefully help someone who stumbles onto my blogspot.

If anyone else can explain any one these errors, please comment below. You're suggestions, tips, or tricks would be much appreciated.



(1) "//Error: line0: Could not save file 'D:/SMC/2014...mb"
[If autosave didn't exist, this problem would be frightening to the max. Has this ever happened to anyone before? Why would maya sometimes refuse to save?]
[I also attached an images to better explain]

Links I found on the internet
 - http://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/Unable-to-Save-Scene-as-MA-file-or-Maya-crashes-when-saving-as-MB-file.html

Chris Fria's reply
"The first and third errors sound like they have something to do with the location of your project directory. Are you setting your project within Maya before opening your files?
If it's not a problem with setting the project, it be may something to do with the directory structure and/or naming. Try creating a new project folder with a very simple name at the top level of your hard drive. Transfer the files into the 'scenes' folder for that project. Then open them, make some changes, and try to save.
Baking keys is, indeed, useful for exporting animations to a game engine. It's also used to convert complex dynamic simulations to keyframe data."


(2) "//Error: File contains unknown nodes or data"
[would it be okay to remove those "unknown nodes or data" with File>>OptomizeSceneSize, or would it be better to leave it alone?]

Chris Fria's reply
The second error is pretty common. I've always it may have something to do with files from earlier versions of Maya or plug-ins that may be installed on one workstation that aren't installed on another. It's pretty innocuous, though, so I think it's safe to ignore.

Links I found on the internet
 -  http://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/Error-File-contains-unknown-nodes-or-data.html



(3) "//Error: Unable to load the image file, 'D:/SMC/2014........', for imagePlaneShape1 "
[You can always reupload the images, but just a little annoying each time you open the file; is this more a maya glitch?]

Jason Shum's reply:
"Usually the referenced images have moved but more than likely this problem and maybe even others on this list are caused by SMC resetting the folders on logout. Sometimes hidden files that are connecting the paths exist in Windows explorer but all that history gets wiped on the school computers on logout."

Chris Fria's reply
"The first and third errors sound like they have something to do with the location of your project directory. Are you setting your project within Maya before opening your files?
If it's not a problem with setting the project, it be may something to do with the directory structure and/or naming. Try creating a new project folder with a very simple name at the top level of your hard drive. Transfer the files into the 'scenes' folder for that project. Then open them, make some changes, and try to save.
Baking keys is, indeed, useful for exporting animations to a game engine. It's also used to convert complex dynamic simulations to keyframe data."




(4)  
"// Error: Line 1070.26: Wrong number of arguments on call to buildBakingMenus. // 
// Error:  artAttrCreateMenuItems( $parent, $paintAttr ); // ""
[anyone know what buildBanking Menus even mean?]

Chris Fria's reply
"The fourth error is occurring when Maya tries to call the procedure 'buildBakingMenus'. If I had to guess, I'd say that has something to do with the menu options for baking animation. Have you been trying to bake keyframes?"

[copied and pasted from http://www.digitaltutors.com/forum/showthread.php?31587-Baking-Menu-and-Set-key-error]
"You might try optimizing your scene to get rid of those error message at startup. Sometimes this error comes up because of the scene having an unknown node or 2. This happens quite often when working between different versions of Maya. In your "Optimize Scene Size" options (under File menu), you can remove "Unknown Nodes". Try doing that first. If the error still pops up, try optimizing the entire scene. "



Monday, January 5, 2015

11SecClub Dec 2014 Final - Bullseye





She has a need to punch… and no one can stop
her…

My first 11 Sec Club entry!
This was seriously most of my December. Can’t
believe how much life and soul I ended up giving to this. There are couple
parts that I wish I could’ve had more time to fix, but I guess that’s normal
for all projects.  Overall, good practice
as usual.

All comments/suggestions/critiques welcome J
I will take them all! And apply them to the
next project.
Thanks for your time.

PS. I just finished voting for Dec2014’s
competition, and saw so many amazing works by other people. How do you
animators do it?!!



Audio clip is
from Homeland [
imdb.com/title/tt1796960/]

Morpheus rig is from Josh Burton [
joshburton.com/projects/morpheus.asp]

Mery rig is from Antonio Méndez and José Manuel
García Alvarez [
meryproject.com/]